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v1.01 released


To download go to:

http://www.hpssims.com/Pages/updates/up_Civil_War/up_CivWar.html





Changes For Campaign Ozark 1.01

- Minor changes to several maps (new fencelines at PG, new labels,

altered treelines, new trails, etc).

- Pdt file changes to incorporate night combat penalties, trench hexes,

missing weapon, terrain height.

- OOB file changes that will not affect current games (unit quality

changes, name shortening, addnl arty in Lexington relief scenarios,

better IDs).

- Fixed 3d icon id for Voerster's Pioneer company (Lyon Campaign

scenarios).

- AI scripting for Crane Creek scns.

- Added fatigue to Federal units in the night march PG campaign scns.

- Objective changes in Crane Creek scenarios.

- Adjusted fixed units/release schedule in WC, Boonville scenarios.

- Added Western Army baggage train to WC scenarios.

- Slightly lengthened the four campaign WC scenarios.

- Reworked VP sites and conditions in PG and Cane Hill scenarios.

- Fixed incorrect status of Anderson House position in later Lexington

scns, changed abatis lines and added more map features, sally ports,

breastworks to represent static prone siege positions, etc.

- Changes to Carthage scenarios to simulate disorganized state of MSG.

- Changes in cavalry VP values in Lexington,Prairie Grove, Wilson's

Creek,

and Newtonia scenarios.

- Changes in WC release schedule.

- New scenarios (94 total now):

* Large battle at Boonville between MSG and Lyon's entire force.

* Carthage variant with force not in initial contact.

* Wilson's Creek variants with and without fixed units.

* Pea Ridge variants with our without fixed units and Confed supply.

* New Lexington scenarios with larger Federal garrison and relief

forces.

* Battle at Spring River (Lyon does not fight at Wilson's Creek).

- Fixed typos in scenario/campaign descriptions.

- Fixed Indian units unit designation from inf to cav in PG, fixes 3d

icon

problem.

- "w" weapon is now 2.25in mountain rifle.

- Lowered Rebel VP loss/gain for artillery to 45 per gun (60/gun for

State

Guard battles).

- Cavalry VP loss/gain varies by scenario (always check conditions prior

to play).

- Updated and added to the Ozark Scenario Designer's Notes.

- Fixed mortar weapon line in pdt file for Lexington scenarios.



Changes for Campaign Ozark 1.0

- Added new On-Map Results feature which displays combat results on

the map rather than in a separate dialog box.

- Added Night Attack Penalty to parameter data (see Meleeing in

User Manual).

- Added feature that routing units will disrupt units in hexes that

the routing units retreat into.

- Added Shift feature under Hexes Menu in Scenario Editor for shifting

units on the map.

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Replying to:

Campaign Ozark is the second in the CW operational/tactical computer strategy game series that began with Campaign Corinth. 3 Campaigns are included in the game and a set of scenarios covering Siege of Lexington in Sept 1861. The campaigns are Lyon's Missouri Campaign (Boonville, Carthage and Wilson's Creek), Pea Ridge Campaign (Crane Creek, McDowell, Dunagin's Farm, and Pea Ridge), and Hindman's Fall 1862 Campaign (Newtonia, Cane Hill, and Prairie Grove). For more information and screenshots go to:



http://www.hpssims.com/Pages/Products/RifMusk/Ozark/ozark.html